Do the best you can until you know better. Then when you know better, do better. – Maya Angelou

Mr. Walker's Classroom Blog

  • But it doesn’t matter, it has been replaced with the Kibble balance.



    The Kibble balance operated by the US National Institute of Standards and Technology.
    Credit: NIST

    Of course, it may or may not be a step forward.  Read more about it here in the article on The Atlantic: https://www.theverge.com/2018/11/13/18087002/kilogram-new-definition-kg-metric-unit-ipk-measurement.

    Why isn’t this necessarily a step forward?  Why is it? 

  • You can live with the limitations!

    The GameMaker Studio 2 Trial licence is designed to let you explore the IDE and learn how to use the product, permitting you to make small test projects and prototypes.

    However it has certain limitations, the most important of which is that in this version of the product you can test game projects on your machine, but you cannot create final executable packages for any target platform.

    You are also constrained as to how big your test projects can be, up to the following limits:

    • Objects – 15
    • Sprites – 20 (SWF and Spine sprites are not allowed in Trial)
    • Sounds – 10 (no audio buffers permitted)
    • Tilesets – 2
    • Scripts – 10
    • Paths – 5 (In-game path-creation functions are not allowed in Trial)
    • Timelines – 2 (In-game timeline-creation functions are not allowed in Trial)
    • Fonts – 5 (In-game font-creation functions are not allowed in Trial)
    • Rooms – 5 (In-game room-creation functions are not allowed in Trial)
    • Shaders – Not allowed in Trial
    • Included files – Not allowed in Trial
    • Extensions – Not allowed in Trial
    • Configurations – Not allowed in Trial

    Accordingly, in-game functions that create or change available resources, e.g., sprite_add(), sound_add(), timeline_add() or sprite_create_from_surface(), are not available in the Trial.

    Other than those resource limits, there are a few other elements missing from the IDE:

    • You cannot set the size of Texture Pages
    • You cannot create Texture Groups
    • You cannot create Audio Groups
    • You cannot import or use SWF or Spine format sprites
    • You cannot create Extensions
    • You cannot purchase or download assets from the Marketplace
    • You cannot sell or publish assets on the Marketplace
    • You cannot use the built-in Source Control
    • You cannot import any projects (GMS2 and GameMaker: Studio 1.4) other than our official demos and tutorials
    • You cannot change the Splash Screen shown at the start of your game
    • You cannot disable anonymous IDE analytics
    • You cannot opt-in to the Beta Channel to get IDE and runtime updates sooner

    If you have further questions about these limitations or anything related to the GameMaker Studio 2 Trial Licence, please see the GameMaker Studio 2 FAQ.

  • Registration is now open for ZGF Architects Career Day on Sept 27 from 9:30 to 2pm. Since this opportunity is open to all PPS schools, we only have spots for 3 students from CHS. Because there are so few slots, our career coordinator is only opening this opportunity up to students in CHS CTE classes.  Register here: http://bit.ly/zgfcareerday 

    Any questions?  See:

    Emily Fortune Hancock
    Career Coordinator
    College and Career Center (Room 213)
    Cleveland High School
    503-318-7760
    @clevelandhsccc
    ehancock@pps.net

  • https://www.youtube.com/watch?v=Fq2CvmgoO7I